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7 Christ-Centered Discipleship Games for All Ages

Our attention spans appear to be growing shorter and shorter. As a result, Bible teachers utilize games to assist individuals in their spiritual growth. There are games for all ages, from toddlers to adults.

1. Storytelling for Young Adults from the Bible


Directions: Sit in a circle with a group of individuals. Tell the group ahead of time to bring 1-2 things to illustrate a Bible narrative. Have the group pass their things to the right, and the others of the group must guess what they represent. They can pass it two more times if they are unable to predict.

Each individual who correctly guesses receives a point, as does the person who brought the things. The player with the most points win.

2. Domino Memory Game for Elementary School Students

Directions: Choose a Bible passage and write or print it on a sheet of paper or a label. Then, place each label on a domino, making sure that there is no overlap on at least one side so that they can stand up. Then combine the dominoes with the words from the Bible passage.

Allow the kid to place the words in sequence, one domino at a time. Allow the kid to knock down the first domino and watch them fall once they have built the dominoes and can pronounce the poem. 

3. Young Children's Belly Laughing Game



Directions: Have one kid lie on his or her back. Then have another youngster lie on the other's stomach with his or her head on it. Allow the remaining children to lie down with their heads resting on the tummy of another child.

Select one participant to begin the game by exclaiming, "Ha!" “Ha, ha!” Exclaims the next youngster, and each child continues to add a “ha” as they make their way around the circle.

4. Pre-teens' Sticky Balloons

Directions:  To begin, divide into three or four groups. Give each group a roll of masking tape. Preteens work together to wrap one player in each group from the top of their knees to their armpits with masking tape (sticky side out). After wrapping the balloons with masking tape, the players begin attaching them to their teammates one by one. When our friends look at us, the qualities printed on the balloons should come to mind (patience, kindness, goodness, etc.). The game is won by the team that finishes first.

5. Release the Balloons for the Children

Players wrap balloons around their ankles and try to stomp on the balloons of their opponents in this version of tag.

Directions: Each player is given a balloon and a piece of thread, as well as the ability to pass sharpies around. Before they begin, participants must inflate their balloon and begin writing down any enemy falsehoods they believe they are believing. Then they can tie the thread to their ankle (more than one foot long). When the balloons are ready, they may be attached to one's ankle and used to play the game of balloon popping. The game may begin after everyone has their balloons attached to their ankles.

The object of the game is to bust each other's balloons (enemy lies) before time runs out. When a player's balloon is popped, he or she is forced to leave the game. The winner is the person who has their balloon the longest.

6. For Youth or Young Adults, Blind Man Leading the Blind



Directions: This game is divided into three categories:

  • The “blinded” individual 
  • The team's spokesperson 
  • The group

The blindfolded individual is given a task and placed on a field. The team spokesman must face away from the field and is not permitted to turn around to face it. The team is permitted to stand in front of the spokesperson and gaze out at the field, but they are not allowed to speak. The team must use gestures to get the spokesperson to scream to the blinded individual and explain what to do. 

7. Middle-Schoolers' Blanket Race

A relay race in which team members carry a blanket-covered individual.

Directions: Each team is given a blanket to play with.

Five individuals will carry the blanket and one will ride for each squad. Begin at a starting line and sprint around a specific location and return. Players must ride down and back ten times, each time with a new individual. The person who gets off the blanket must carry the following run; thus, players alternate carrying duties.

Read other posts:

What Jesus' Discipleship Model Was and How to Recreate It

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